World model types
Choose by controls and output. These four editorial categories overlap when a product supports more than one workflow.
Interactive worlds
Navigation or camera actions steer the generated environment. Check supported actions, scene recall, and the exact runtime. A frame-rate specification alone does not measure responsiveness.
Profiles: Genie 3 · HY-World 1.5 (WorldPlay) · Waypoint-1.5
Sources: Genie 3 · HY-WorldPlay official repository
Continuous video
Prompts, images, or queued clips steer video over time. Odyssey documents midstream prompts; Fast H3 documents clip queues and last-frame continuation. Check update timing, audio, delivery, and session lifetime.
Profiles: Odyssey-2 Pro · Viva · Fast H3 · H3 Max Director
Sources: Odyssey-2 Pro overview · FastH3 overview
Video clips
A request produces a finite video. H3 Max image-to-video generates clips with resolution-dependent output pricing. Check input support, clip length, turnaround, and audio for your chosen endpoint.
Profiles: H3 Max · H3 Max Turbo · MiniMax H3
Sources: H3 Max image-to-video endpoint
Spatial worlds
Generation produces a persistent environment. Marble supports splat and mesh export; HY-World 2.0 documents persistent 3D assets. Check geometry, editability, export formats, and rendering requirements.
Profiles: Marble · HY-World 2.0 · Atlas
Sources: Marble: A Multimodal World Model · HY-World 2.0 official repository
Questions for an integration
- Which inputs change the next output: movement, camera, text, images, or queued clips?
- Does the API return a stream, a video file, or a persistent 3D asset?
- What happens when the connection drops or a session sits idle?
- Which model version, hardware, resolution, and billing unit apply?