World Model Engines
Frameworks for memory, rules, player controls, and generation around world models.
GENESIS
By Sequencer · v0.1 source preview
A runtime and portable project format for playable experiences built around world models. Genesis coordinates persistent state, player actions, model requests, and the interface.
Memory & rules
Track inventory, characters, locations, quest progress, and shared outcomes.
Model context
Prepare text and optional image context, then connect your LLM and world model through adapters.
Player interfaces
Build custom controls, multiplayer turns, and audience decisions with HTML, CSS, and JavaScript.
Portable projects
Bundle settings, interface, controller, and declared assets for a compatible host.
- License
- Apache 2.0
- Release
- v0.1 source preview
- Model connections
- Worldstreams API or your own adapters
- Usage costs
- Connected models and hosting
The documentation describes a source preview, with npm publication being prepared. Your host supplies storage, credentials, permissions, and generation services.
Sources: Project overview · Architecture · License
Engines & models
An engine coordinates state and interactions. Connected models generate the media. Compare model capabilities and hourly billing separately.
Suggest an engine
One engine listed. Send documentation, license, and access details for review.